Friday 19 October 2012

Reflection & Ambition


Now I have finally made it into the second year I can start to see how much I have progressed through the first year, not just with 3ds max but with drawing, Photoshop and adopting a way of learning that suits me. Having these fundamental skills gives me the ability to concentrate less on the finals and how I’m actually going to do them and more on the ideas, concepts and planning of any projects.
For me, a stressful first year was all about learning the foundations for example, learning new software, presenting work effectively and how the course runs. I know the second year will be a lot harder and probably even more stressful (I hear in the group projects) but I have already found in this first project that I’m not worrying about as many things. Projects this year will be a lot more interesting as I have found already. This time last year I would have been panicking about weather I would have finished the work in time for the deadline, now I have finished the work with plenty of time left to so anything I don’t think is right again and I can think about the best way to present my work professionally, I have even been looking into how to make a quick video of the project. Having developed the skills and knowledge in first year allows me to think about the projects in advanced way.

arnold schwarzenegger quote



‘For me. Life is continuously being hungry’ this is part of a quote from Arnold Schwarzenegger in his body building documentary I watch a while ago ‘Pumping Iron’. In this documentary Arnold is constantly eating he needs to fuel his body with high protein, high carb meals as a body builders diet is essential to succeed in any competition. Although I am interested in sports and often go to the gym, this doesn’t have much relevance to what I am studying but I found myself always using it to motivate myself. I talk about this because it’s exactly how I feel about the second year, I find with the right motivation and dedication I can succeed this year. I’m excited about the new projects and also the thought of possibly finding myself work experience through the summer!

My ambition for the second year is to leave with more than 60%, I hope to achieve this through all 3 modules but am yet to find an area I wish to pursue. A lot of people on the course know which direction they are headed for example, they want to be a character artists or environmental artists. Hopefully as I progress through the year I can think about it more and decide on which area I would succeed in. I have recently taken an interest in weapons but I’m not sure if that’s because I have been playing Borderlands 2 who won the award for the most amount of weapons in a game! Look how good these are!!
 
 

Thursday 4 October 2012

Year 2!

 





  Year 2!!!##


Well here i am in the 2nd year! Right now the emotions are high, i already have the the first few projects to complete and have had so long off will take me a few days to get back into everything! i decided to go travelling for the summer which seemed like a good idea at the time but now I'm struggling to remember anything on 3ds! Anyway i had an amazing summer in sunny Europe topping up the tan and taking plenty of photo's! I actually stumbled across some amazing architecture in Croatia as literately none of the houses are the same, everyone is unique which is far from what we have in the UK. I had so many ideas for environments for levels, the use of colour in Europe is used so much more.



So our first Game Production project is to model and texture a trash box with rubbish, i have been doing some research and taking photos around town and finding random things people would throw away. I think i will try and add a PG tips box, cereal box and a banana skin into mine as they seem like the fairly generic thing to see in trash. The brief sets a fairly realistic scene so i think ill stick to what i see out in public and add a few personal touches. General modelling of the project shouldn't be a problem, although the texture of the bin bags does look like it could be a little tricky. I think spec maps and lighting will be vital in making this look aesthetically pleasing and realistic!


 
 
This picture gives you the general idea but a bit too much for what I'm modelling. Mine will be about 4 bin bags a few box's and some cardboard. I think i should include a brick background and pavement to make it look a bit more real to life. I have 3 weeks to complete this project so hopefully it will be looking like a good bit of trash!!
 
I'm exited starting the second year and looking forward to the group projects! I will be working alot harder this year as it all counts from now on! I also attended an interesting demo given by mike about a few characters from games and how they were put together. A very useful talk gives a good understanding of how to be the most efficient you can be and how useful all the maps are because they produce such a good finish to the final!