Considered by some as a curiosity in the mid 1970’s the
video game industry has grown from focused markets to mainstream and leading to
the employment of millions.
Articles from ‘Game Industry International’ as you can see
here http://www.gamesindustry.biz/articles/2013-02-13-australian-game-industry-sees-USD1-16-billion-in-sales-in-2012....
suggest the recent growth in the mobile gaming is phenomenal. Telsyt (An
Australian technology analyst) expects consumers to spend over $730 million on
mobile games in 2013, up 18% from the $620 million total in 2012.
Although mobile gaming is rapidly increasing in popularity,
will it take over mobile gaming? A recent blog from ‘Original Gamer’ disagrees
and so do I. With tablet and smart phone sales increasing and ‘Angrybirds’
becoming one of the most downloaded games ever, it would seem that it is taking
over! However I do not believe the hype. See the following link….http://www.original-gamer.com/article/4204-Mobile-gaming-taking-over-Dont-believe-the-hype
it
‘Oringinal Gamer’ quotes:
‘What
is happening is that MORE people are buying mobile devises and using them to
play games for a few minutes when they’re bored, and there are a lot more of
them than there are console gamers.’
TIGA a representative of the games industry states that the
UK employs 9,000 highly skilled development staff, 85% of whom are employed
outside of London. 80% of the work force in game studios such as Blitz, Climax,
Exient and Jagex are all qualified to a degree level or higher. Reading the
following link gives me the confidence that I’m on the right path to landing a
job in the industry.
‘’TIGA successfully campaigned for changes to
the R&D tax credit system. In 2012,
TIGA successfully convinced the Coalition Government to introduce a tax break
for games production. This is expected to come into effect in 2013 and is
estimated by Games Investor Consulting to be worth £96 million for the games
industry over five years.’’
The above statement from TIGA shows the game industry should
have a lot more to spend in 2013, which hopefully means game companies will be
willing to employ more staff in the coming years such as 3D artists, Concept
artists, VFX artists and environmental artists. I am currently working towards
being an environmental artist as this is my preferred field.
Researching jobs in the UK, I realise how important my
portfolio/show reel is. This is ultimately my CV. I haven’t started putting a
CV together yet but I think this is the time I should be making a decent presentation
of my work. Although its still early I can still put the best work I have done
so far together and hopefully I will be getting better as the year progresses so
I can always replace work with future work.
I think landing a job in the industry depends on 70% portfolio and 30%
interview, also talking to a lot of third years made me believe a lot of
companies will employ you on a like-ability factor, how you talk about your work
and how well they think you will fit into their work force.
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