Thursday 14 February 2013

Intro To Game Industry






 Considered by some as a curiosity in the mid 1970’s the video game industry has grown from focused markets to mainstream and leading to the employment of millions.

 Articles from ‘Game Industry International’ as you can see here http://www.gamesindustry.biz/articles/2013-02-13-australian-game-industry-sees-USD1-16-billion-in-sales-in-2012.... suggest the recent growth in the mobile gaming is phenomenal. Telsyt (An Australian technology analyst) expects consumers to spend over $730 million on mobile games in 2013, up 18% from the $620 million total in 2012.

 Although mobile gaming is rapidly increasing in popularity, will it take over mobile gaming? A recent blog from ‘Original Gamer’ disagrees and so do I. With tablet and smart phone sales increasing and ‘Angrybirds’ becoming one of the most downloaded games ever, it would seem that it is taking over! However I do not believe the hype. See the following link….http://www.original-gamer.com/article/4204-Mobile-gaming-taking-over-Dont-believe-the-hype it




‘Oringinal Gamer’ quotes:

                ‘What is happening is that MORE people are buying mobile devises and using them to play games for a few minutes when they’re bored, and there are a lot more of them than there are console gamers.’


TIGA a representative of the games industry states that the UK employs 9,000 highly skilled development staff, 85% of whom are employed outside of London. 80% of the work force in game studios such as Blitz, Climax, Exient and Jagex are all qualified to a degree level or higher. Reading the following link gives me the confidence that I’m on the right path to landing a job in the industry.



 ‘’TIGA successfully campaigned for changes to the R&D tax credit system.  In 2012, TIGA successfully convinced the Coalition Government to introduce a tax break for games production. This is expected to come into effect in 2013 and is estimated by Games Investor Consulting to be worth £96 million for the games industry over five years.’’

The above statement from TIGA shows the game industry should have a lot more to spend in 2013, which hopefully means game companies will be willing to employ more staff in the coming years such as 3D artists, Concept artists, VFX artists and environmental artists. I am currently working towards being an environmental artist as this is my preferred field.




Researching jobs in the UK, I realise how important my portfolio/show reel is. This is ultimately my CV. I haven’t started putting a CV together yet but I think this is the time I should be making a decent presentation of my work. Although its still early I can still put the best work I have done so far together and hopefully I will be getting better as the year progresses so I can always replace work with future work.  I think landing a job in the industry depends on 70% portfolio and 30% interview, also talking to a lot of third years made me believe a lot of companies will employ you on a like-ability factor, how you talk about your work and how well they think you will fit into their work force. 

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