I don’t know much about level design to be honest so I have been looking through a few websites gathering some information from tutorials and articles. It’s quite clear how much planning and preparation is put into the design before it started. I will go through a process I think is a general guideline I think everyone seems to stick to when creating an environment. The majority of artists I have looked at have planned and executed a whole map in just 3weeks. I’m guessing this must be industry standard but I think time management is vital when doing so.
This is the basic work flow I have come across with most
artists but i have been looking at one in particular named Alex A.Galuzin
Ideas – Initial vision of the level, what it consists of.
This will mainly be images of things that trigger your imagination, put them
all down on a mood board and write a list of the things you want to include, don’t
set a technical limit yet. Get some cool ideas to work from for inspiration
then you can move on.
Reference – Collect reference images, get a feel for the
atmosphere you want to create, this gives you a better image in your head of
what you want to achieve in the end.
Visualization – this puts you into the mindset, it’s very
important to see your final product before it is done. If this doesn’t happen
you will be doing it by trial and error which will equal bad planning and a lot
of frustration.
Planning and Execution – Sketch out a few visually pleasing guidelines
of what you think the map will look like for example a top down view of how it
will play out and where you would want the player to explore. After this you
can jump in to the editor and starts blocking in big shapes in your map, no
details just get the basics down roughly.
Atmosphere - Set the scene outside the environment to create
the feel you wanted. Add the sky and terrain to see how the space will look,
again not much detail the basic lights.
Playable Map – Test the map, run around in it, see if you like
how the map is planned out. Having no details on the map at this stage will
help you really concentrate on the layout itself.
Textures – Start blocking in your textures and getting rid
of the checked patterns!
Adding Objects – Any objects you wanted to include can now
be modelled and textured it’s like a phase one of putting in the detail. Still
at this stage add the big details then go to the small and don’t just
concentrate one area of the map.
Adding Objects Phase 2 – Strat detailing specific details of
the map, polish up individual areas.
Lights – Add the light you think will create the best atmosphere
you want to achieve
Gameplay – As well as you ask other to play the map, they
will probably find flaws that you won’t!
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