This blog is still about elements of game design but I will
be talking about the planning and concepting that goes into producing a
successful product. The games industry relies heavily on the good solid initial
planning, similar to writing a brief before you start modelling on 3ds and
basically any design work in general. All artists require a base to work from,
ideas need to be visually explored before they are processed and developed. I
remember watching the ‘Black Hawk Down in the making’ documentary and thinking
how amazing it was that this whole idea and art direction had come from small
thumb nail concept art, a lot like a comic book. I found this interesting
because it’s easy to assume that films/games are made from just random
activities churned together in a sequence to look visually pleasing.
Concept artists will be given an idea or a brief on the
project, the artists will then take this idea and sketch from ten to a hundred
thumbnails exploring the possibilities and designs. Then out of all these only
a handful will be picked for further development. If this process is not
carried out the likelihood of the project being a success is already at a low.
I have recently taken a great interest in the game soon to be
released called ‘the last of us’ unfortunately only on the ps3 platform and i believe to be inspired by the film 'I am Legend'.
Visually the game looks stunning with such high intensity detail and game play,
very similar to ‘Uncharted’ made by naughty dog. I have found that the artists
James Paick from the USA actually contributed towards both of these games,
designing brilliant concepts for both environments, below are a few concepts he
put together for the last of us.
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